Other markers may appear here including, but not limited to, red marks to show where enemies are firing from, or markers that show the general direction of objectives.Ĭrosshairs (Center): Displays the location your weapon will fire at or in short your precise aim and it varies depending on the weapon you’re employing. Numbers change to compass directions within five degrees of 0 (North), 45 (Northeast), 90 (East), 135 (Southeast), 180 (South), 225 (Southwest), 270 (West), and 315 (Northwest). The precise degree you’re facing is shown in a yellow/brown color in the middle of the compass. Here’s a brief look at what appears on-screen:Ĭompass (Top Middle): Offers complete 360-degree information. The different elements of the HUD, not all of which are shown in this example, provide quick, important, and tactical data that you must learn and utilize as you grow as a player. The image above shows an example of the in-game HUD, specifically, the HUD you would see in a Multiplayer match. Heads Up Display: Information from the Field of Battle
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